Rules:Magic:White: Difference between revisions
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The 'Ice Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br> | The 'Ice Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br> | ||
=== Freeze === | === Freeze === | ||
Latest revision as of 13:02, 20 October 2026
White Magic
White magic is associated with the elements of ice and light.
Level 1 Spells
The 'Ice Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells.
Freeze
Range: 20 Feet
Description: You summon forth the cold to encase your foe in ice.
Effect: Target cannot move for 10 seconds or until struck.
Weapon of Ice
Range: Touch
Description: You coat the weapon in a shimmering energy to grant it magical properties.
Effect: For the next 15 minutes, target blunt weapon blows deal a Magic hit as well as the blow to that body part.
Fumble
Range: 20 Feet
Description: You coat your enemies weapon in ice as it slips from their grasp.
Effect: Target must drop whatever weapon they are holding. It cannot be recovered until it has fully hit the ground and come to a rest.
Level 2 Spells
You must already have the 'Ice Magic' skill to learn Level 2 Ice spells.
The 'Level 2 Ice Magic' skill allows you to choose one of the following spells. You gain three casts per day of the chosen spell.
Clear Sight
Range: Touch
Description: The magic of light shines from your eyes.
Effect: Target is immune to any form of blindness for the next 15 minutes.
Mass Fumble
Range: 20 Feet, 90 Degree cone as indicated by arms
Description: A wave of cold spreads forth effecting all weapons in its path.
Effect: Everyone in the cone is affected by the fumble spell.
