Rules:Power:Life
All invocations requires 10 words of vocals and a free hand to cast with. The vocals may be of your own choosing. They must be spoken out loud in a clear voice, not whispered or mumbled. They must include the Sphere you are casting, and end with the name of the invocation.
There are no spell cards in use at Herofest, so you must keep track of your own spell usage.
Each spell may be cast 3 times a day.
The High Priest skills allow you to resist 3 invocations per day.
You can select a skill in the same sphere as many times as you like. You may either choose to gain an additional 3 per day of the 2 spells you have originally chosen (to a total of 6 per day each), or you may pick up the third invocation for 3 uses, and one of your existing spell choices for an additional 3 per day.
Level 1 Invocations
CURE MORTAL
Range: Touch
Description: You summon forth the power of life to halt the impeding grasp of death
Effect: Cures a Mortal Wound upon the target. Does not cure any injuries the target may have
REMOVE FEAR
Range: 20 Feet
Description: The power of the life sphere imbues them with courage and wipes away fear
Effect: Ends any fear effect (e.g. the death invocation Fear) on the target
POWER WEAPON
Range: Touch
Description: You imbue a blunt weapon with spiritual energy
Effect: For the next 15 minutes target blunt weapon blows deal a POWER hit as well as the blow to that body part
Level 2 Invocations
PROTECTION FROM DISEASE
Range: Touch
Description: You call upon life itself to protect them from virulent and deadly diseases
Effect: Target is protected from any form of disease and cleansed of disease for the next 15 mins
Heal
Range: Touch
Description: The full power of life flows through their body as you renew them entirely
Effect: Cures any Mortal Wound as well as instantly healing any injured limbs including body and head to full
