Rules:Power:Life

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All invocations requires 10 words of vocals and a free hand to cast with. The vocals may be of your own choosing. They must be spoken out loud in a clear voice, not whispered or mumbled. They must include the Sphere you are casting, and end with the name of the invocation.

  • There are no spell cards in use at Herofest, so you must keep track of your own spell usage.
  • Each spell may be cast 3 times a day.
  • The High Priest skills allow you to resist 3 invocations per day.
  • You can select a skill in the same sphere as many times as you like. You may either choose to gain an additional 3 per day of the 2 spells you have originally chosen (to a total of 6 per day each), or you may pick up the third invocation for 3 uses, and one of your existing spell choices for an additional 3 per day.

Level 1 Invocations

CURE MORTAL

Range: Touch

Description: You summon forth the power of life to halt the impeding grasp of death

Effect: Cures a Mortal Wound upon the target. Does not cure any injuries the target may have

REMOVE FEAR

Range: 20 Feet

Description: The power of the life sphere imbues them with courage and wipes away fear

Effect: Ends any fear effect (e.g. the death invocation Fear) on the target

POWER WEAPON

Range: Touch

Description: You imbue a blunt weapon with spiritual energy

Effect: For the next 15 minutes target blunt weapon blows deal a POWER hit as well as the blow to that body part

Level 2 Invocations

PROTECTION FROM DISEASE

Range: Touch

Description: You call upon life itself to protect them from virulent and deadly diseases

Effect: Target is protected from any form of disease and cleansed of disease for the next 15 mins

HEAL

Range: Touch

Description: The full power of life flows through their body as you renew them entirely

Effect: Cures any Mortal Wound as well as instantly healing any injured limbs including body and head to full