Rules:Magic:Blue and Yellow

From Unofficial Herofest Wiki
Revision as of 10:36, 19 October 2026 by Unicornbard (talk | contribs) (Created page with "__NOTOC__ =Blue and Yellow Magic= Blue and Yellow magic are associated with the elements of air and lightning. ==Level 1 Spells== The 'Air Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br> You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day. ===Mend=== '''Range:''' 20 Feet <br> '''Description:''' You call forth tiny elementals of air to repai...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Blue and Yellow Magic

Blue and Yellow magic are associated with the elements of air and lightning.

Level 1 Spells

The 'Air Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells.
You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day.

Mend

Range: 20 Feet
Description: You call forth tiny elementals of air to repair the item.
Effect: Instantly mend a warped shield, bow or crossbow.

Repulsion

Range: 20 Feet
Description: You summon forth a powerful blast of wind to drive your enemy back.
Effect: Target is pushed 20ft backwards away from caster and held back for 5 secs.

Lightning Bolt

Range: 20 Feet
Description: Crackling electricity arks from your fingertips to strike your target.
Effect: 1 Magic hit to chest.

Level 2 Spells

You must already have the 'Air Magic' skill to learn Level 2 Air spells.
The 'Level 2 Air Magic' skill allows you to choose one of the following spells. You gain three casts per day of the chosen spell.

Shield of Air

Range: Touch
Description: You summon swirling winds to protect you from the missiles of your foes.
Effect: Target is protected from the next 5 ranged attacks (including bolts). Shield of Air cannot be stacked on itself.

Chain Lightning

Range: 20 Feet
Description: You summon powerful lightning, and control its path as it jumps from one target to another.
Effect: Fire a Lightning Bolt at the target, then immediately fire another Lightning Bolt at a separate target in range (the energy for both bolts is provided by this spell).