Rules:Magic:Brown and Grey

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Revision as of 10:46, 19 October 2026 by Unicornbard (talk | contribs) (Created page with "__NOTOC__ =Brown and Grey Magic= Brown and Grey magic are associated with the elements of earth and steel. ==Level 1 Spells== The 'Earth Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br> You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day. ===Weld=== '''Range:''' 20 Feet <br> '''Description:''' You command the very earth itself to rise up and...")
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Brown and Grey Magic

Brown and Grey magic are associated with the elements of earth and steel.

Level 1 Spells

The 'Earth Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells.
You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day.

Weld

Range: 20 Feet
Description: You command the very earth itself to rise up and hold your enemies feet.
Effect: Target's feet are stuck in place for 1 minute. They may pull themselves out or be pulled out by someone with Strength.

Endurance

Range: Touch
Description: You imbue your target with the durability of earth and steel.
Effect: Absorbs the next blow on the target, regardless of location. Endurance cannot be stacked (cast on a target multiple times). It absorbs Magic and Power hits, but does not provide resistance against Mortal Wounds.

Strength

Range: Touch
Description: You imbue your target with the strength of steel.
Effect: Target gains Strength for 15 minutes.

Level 2 Spells

You must already have the 'Earth Magic' skill to learn Level 2 Earth spells.
The 'Level 2 Earth Magic' skill allows you to choose one of the following spells. You gain three casts per day of the chosen spell.

Weapon Proficiency

Range: Touch
Description: You bind the knowledge of steel and its use within the recipient.
Effect: The target gains proficiency with specified weapon type for 4 hours. This does not allow dual wielding.

Entrapment

Range: 20 Feet
Description: You soften the ground beneath your targets feet, then solidify it as they sink.
Effect: Target is pulled into the ground, up to their knees (kneeling) for 1 minute. The Strength skill or spell is not sufficient to pull themselves out.