Rules:Magic:Green
Green Magic
Green magic is associated with the element of water.
Level 1 Spells
The 'Water Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells.
Slow
Range: 20 Feet
Description: You summon forth water to coat your enemy and slow its speed to a crawl.
Effect: Target moves, talks and fights at half speed for 1 min.
Warp Wood
Range: 20 Feet
Description: You conjure water inside the wood itself to twist and break it.
Effect: Renders any shield, bow, or crossbow unusable for 15 minutes.
Identify
Range: Self
Description: You summon forth undines of water to seek their knowledge.
Effect: The caster performs a 5 minute casting ceremony to determine the magical properties of any item. Roleplay is strongly encouraged. Answers and feedback will be imparted by the crew.
Level 2 Spells
You must already have the 'Water Magic' skill to learn Level 2 Water spells.
The 'Level 2 Water Magic' skill allows you to choose one of the following spells. You gain three casts per day of the chosen spell.
Enchant Weapon
Range: Touch
Description: You imbue a weapon with the essence of water.
Effect: For the next 15 minutes, target weapon blows deal a Magic hit as well as the blow to that body part. This can target any weapon.
Dispel Magic
Range: 20 Feet
Description: You utilise your knowledge of magic to unravel the spells of others.
Effect: Any spells affecting the target (including any weapon the target holds) immediately end.
