Rules:Magic:Green: Difference between revisions

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Created page with "__NOTOC__ =Green Magic= Green magic is associated with the element of water. ==Level 1 Spells== The 'Water Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br> You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day. ===Slow=== '''Range:''' 20 Feet<br> '''Description:''' You summon forth water to coat your enemy and slow its speed to a crawl.<br> ''..."
 
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The 'Water Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br>
The 'Water Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells. <br>
You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day.


===Slow===
===Slow===

Latest revision as of 13:02, 20 October 2026


Green Magic

Green magic is associated with the element of water.

Level 1 Spells

The 'Water Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells.

Slow

Range: 20 Feet
Description: You summon forth water to coat your enemy and slow its speed to a crawl.
Effect: Target moves, talks and fights at half speed for 1 min.

Warp Wood

Range: 20 Feet
Description: You conjure water inside the wood itself to twist and break it.
Effect: Renders any shield, bow, or crossbow unusable for 15 minutes.

Identify

Range: Self
Description: You summon forth undines of water to seek their knowledge.
Effect: The caster performs a 5 minute casting ceremony to determine the magical properties of any item. Roleplay is strongly encouraged. Answers and feedback will be imparted by the crew.

Level 2 Spells

You must already have the 'Water Magic' skill to learn Level 2 Water spells.
The 'Level 2 Water Magic' skill allows you to choose one of the following spells. You gain three casts per day of the chosen spell.

Enchant Weapon

Range: Touch
Description: You imbue a weapon with the essence of water.
Effect: For the next 15 minutes, target weapon blows deal a Magic hit as well as the blow to that body part. This can target any weapon.

Dispel Magic

Range: 20 Feet
Description: You utilise your knowledge of magic to unravel the spells of others.
Effect: Any spells affecting the target (including any weapon the target holds) immediately end.