Rules:Magic:Green
Green Magic
Green magic is associated with the element of water.
Level 1 Spells
The 'Water Magic' skill allows you to choose two of the following spells. You gain three casts per day of the chosen spells.
You can instead pick the same spell twice, allowing you to cast one of the following spells six times a day.
Slow
Range: 20 Feet
Description: You summon forth water to coat your enemy and slow its speed to a crawl.
Effect: Target moves, talks and fights at half speed for 1 min.
Warp Wood
Range: 20 Feet
Description: You conjure water inside the wood itself to twist and break it.
Effect: Renders any shield, bow, or crossbow unusable for 15 minutes.
Identify
Range: Self
Description: You summon forth undines of water to seek their knowledge.
Effect: The caster performs a 5 minute casting ceremony to determine the magical properties of any item. Roleplay is strongly encouraged. Answers and feedback will be imparted by the crew.
Level 2 Spells
You must already have the 'Water Magic' skill to learn Level 2 Water spells.
The 'Level 2 Water Magic' skill allows you to choose one of the following spells. You gain three casts per day of the chosen spell.
Enchant Weapon
Range: Touch
Description: You imbue a weapon with the essence of water.
Effect: For the next 15 minutes, target weapon blows deal a Magic hit as well as the blow to that body part. This can target any weapon.
Dispel Magic
Range: 20 Feet
Description: You utilise your knowledge of magic to unravel the spells of others.
Effect: Any spells affecting the target (including any weapon the target holds) immediately end.
